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Momentum Calculator | p = mv Physics Tool

Free Momentum Calculator for p = mv, mass, velocity, 2D vectors, system momentum, impulse, average force, collisions, and unit conversions.
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Momentum Calculator

Use this Momentum Calculator to solve linear momentum, mass, velocity, 2D momentum components, total system momentum, momentum change, impulse, average force, and one-dimensional collision results. The calculator uses formulas including \(p=mv\), \(\vec{p}=m\vec{v}\), \(J=\Delta p\), \(F_{avg}=\frac{\Delta p}{\Delta t}\), and \(m_1u_1+m_2u_2=m_1v_1+m_2v_2\), with metric and imperial units, MathJax formulas, a vector diagram, step-by-step breakdowns, and copyable results.

p = mv Solve p, m, v 2D Vector Momentum System Momentum Impulse & Δp Average Force Collision Check Unit Converter

Calculate Momentum

Choose a mode, enter values, select units, and calculate. The tool converts inputs to SI units first, then applies the selected momentum relationship.

Linear Momentum Calculator

2D Momentum Vector Calculator

Use this mode when velocity has x and y components, or when an object moves at an angle.

Total System Momentum Calculator

Calculate total momentum for up to four objects moving along one straight line. Use positive and negative velocities for direction.

Momentum Change, Impulse, and Average Force

This mode uses \(\Delta p=m(v_f-v_i)\), \(J=\Delta p\), and \(F_{avg}=\frac{\Delta p}{\Delta t}\).

1D Momentum Collision Calculator

Set \(e=1\) for an ideal elastic collision, \(e=0\) for a perfectly inelastic collision, or a value between 0 and 1 for a partially elastic collision.

Momentum Unit Converter

Physics note: momentum is a vector. In one-dimensional calculations, positive and negative signs represent direction. In two-dimensional calculations, use x and y components.

Formula Steps and Momentum Breakdown

Copyable Momentum Summary

Your momentum calculation summary will appear here after calculation.

What Is a Momentum Calculator?

A Momentum Calculator is a physics tool that calculates how much motion an object carries because of its mass and velocity. Momentum is one of the central quantities in mechanics because it helps describe moving objects, collisions, impacts, recoil, explosions, throws, catches, vehicle motion, sports motion, and particle interactions. In its simplest one-dimensional form, linear momentum is calculated with \(p=mv\).

Momentum depends on mass and velocity. A heavy truck moving slowly can have large momentum because its mass is large. A light ball moving quickly can also have noticeable momentum because its velocity is high. Because velocity has direction, momentum also has direction. That means momentum is a vector quantity, not just a number. If rightward velocity is chosen as positive, leftward velocity is negative. This sign convention is essential for collision and system-momentum problems.

This calculator solves basic momentum, mass, and velocity. It also handles two-dimensional momentum components, total system momentum, change in momentum, impulse, average force, and one-dimensional collisions using conservation of momentum and coefficient of restitution. It provides SI conversions, formula steps, momentum vector diagrams, and copyable summaries so the calculation can be checked and explained clearly.

Momentum is especially valuable because total momentum is conserved in an isolated system. If no net external impulse acts on a system, the total momentum before an event equals the total momentum after the event. This is true even when kinetic energy is not conserved. That is why momentum is often the best tool for analyzing collisions and explosions.

For example, when two carts collide on a low-friction track, individual momenta can change significantly. One cart may slow down, another may speed up, and they may rebound or stick together. But if the system is isolated, the total momentum remains the same. This calculator can show that conservation numerically by comparing total momentum before and after a one-dimensional collision.

How to Use This Momentum Calculator

Use the p = mv tab for the core momentum formula. Choose whether you want to solve momentum, mass, or velocity. To solve momentum, enter mass and velocity. To solve mass, enter momentum and velocity. To solve velocity, enter momentum and mass. Select the correct units before calculating.

Use the 2D Vector tab when velocity has x and y components or when an object moves at an angle. If you choose components, enter \(v_x\) and \(v_y\). If you choose speed and angle, enter speed and angle in degrees. The calculator returns \(p_x\), \(p_y\), resultant momentum magnitude, and direction angle.

Use the System Momentum tab to add the momenta of up to four objects along a line. Use positive velocities for one direction and negative velocities for the opposite direction. This mode is useful for checking whether two objects have net forward momentum, net backward momentum, or zero total momentum.

Use the Δp / Impulse tab when velocity changes. It calculates initial momentum, final momentum, momentum change, impulse, kinetic-energy change, and average force if time is provided. Use the 1D Collision tab for two-body collisions with coefficient of restitution. Use the Unit Converter tab for momentum, mass, velocity, and force conversions.

Momentum Formula: p = mv

The fundamental formula for linear momentum is:

Linear momentum
\[p=mv\]

Where \(p\) is momentum, \(m\) is mass, and \(v\) is velocity. In SI units, mass is measured in kilograms and velocity in meters per second, so momentum is measured in kilogram meters per second:

Momentum unit
\[1\,kg\cdot m/s=1\,N\cdot s\]

The equality between \(kg\cdot m/s\) and \(N\cdot s\) matters because impulse and momentum change have the same unit. A momentum of \(50\,kg\cdot m/s\) can also be written as \(50\,N\cdot s\).

Solving for Mass or Velocity

If momentum and velocity are known, mass can be found by rearranging \(p=mv\):

Mass from momentum
\[m=\frac{p}{v}\]

If momentum and mass are known, velocity can be found with:

Velocity from momentum
\[v=\frac{p}{m}\]

These rearrangements are useful when a problem gives momentum and asks for an unknown mass or velocity. In one-dimensional problems, the sign of velocity matters. A negative velocity produces negative momentum relative to the selected positive direction.

Vector Momentum and 2D Components

Momentum is a vector because velocity is a vector. The vector form is:

Vector momentum
\[\vec{p}=m\vec{v}\]

In two dimensions:

Momentum components
\[p_x=mv_x,\quad p_y=mv_y\]

The magnitude and angle are:

Resultant momentum
\[|\vec{p}|=\sqrt{p_x^2+p_y^2},\quad \theta=\tan^{-1}\left(\frac{p_y}{p_x}\right)\]

Two-dimensional momentum is important in projectile motion, glancing collisions, sports trajectories, and any case where motion is not limited to one straight line.

Total System Momentum

Total momentum is the vector sum of individual momenta. In one dimension:

System momentum
\[p_{total}=m_1v_1+m_2v_2+\cdots+m_nv_n\]

If the total is positive, the system has net momentum in the positive direction. If the total is negative, it has net momentum in the negative direction. If the total is zero, the system’s momenta cancel. A zero total momentum system can still contain moving objects; the individual momenta simply balance.

Momentum Change and Impulse

Momentum changes when a net force acts over time. The impulse-momentum theorem is:

Impulse-momentum theorem
\[J=\Delta p=m(v_f-v_i)\]

Impulse can also be written as average force multiplied by time:

Average force and impulse
\[J=F_{avg}\Delta t\]

Combining these gives:

Average force from momentum change
\[F_{avg}=\frac{\Delta p}{\Delta t}\]

This relationship explains why increasing contact time can reduce average force for the same momentum change. Padding, airbags, catching motions, and crumple zones all use the idea of spreading momentum change over a longer time.

Momentum Conservation and Collisions

For an isolated system, total momentum is conserved:

Collision momentum conservation
\[m_1u_1+m_2u_2=m_1v_1+m_2v_2\]

Here \(u_1\) and \(u_2\) are initial velocities, while \(v_1\) and \(v_2\) are final velocities. Momentum conservation applies to elastic, inelastic, and perfectly inelastic collisions, as long as external impulse is negligible during the short collision interval.

The coefficient of restitution adds a second relationship for one-dimensional collisions:

Coefficient of restitution
\[e=\frac{v_2-v_1}{u_1-u_2}\]

When \(e=1\), the collision is ideally elastic. When \(e=0\), the objects move together after collision. Values between 0 and 1 represent partially elastic collisions.

Momentum vs Kinetic Energy

Momentum and kinetic energy are related but different. Momentum is \(p=mv\), while kinetic energy is:

Kinetic energy
\[K=\frac{1}{2}mv^2\]

Kinetic energy can also be written using momentum:

Energy from momentum
\[K=\frac{p^2}{2m}\]

Momentum is a vector and can cancel with opposite directions. Kinetic energy is scalar and always nonnegative. Momentum is conserved in isolated collisions. Kinetic energy is conserved only in ideal elastic collisions.

Units and Conversions

The SI unit of momentum is \(kg\cdot m/s\). The same dimension can be written as \(N\cdot s\), because impulse equals change in momentum. This calculator supports kilograms, grams, pounds mass, slugs, meters per second, kilometers per hour, miles per hour, feet per second, knots, newton-seconds, pound-force seconds, and related units.

Always convert mass and velocity before applying \(p=mv\). For example, multiplying pounds mass by miles per hour does not directly produce SI momentum. The calculator handles this conversion automatically, but the table shows the SI base values so the result can be checked.

Common Mistakes

The first common mistake is treating momentum as a scalar. Momentum has direction. If two objects move in opposite directions, their momenta have opposite signs in a one-dimensional calculation. The second mistake is confusing speed and velocity. Speed is magnitude only, while velocity includes direction.

The third mistake is assuming momentum conservation applies to a single object. Momentum conservation applies to an isolated system, not necessarily to each object inside it. The fourth mistake is assuming kinetic energy is always conserved in collisions. Momentum conservation is broader than kinetic-energy conservation.

The fifth mistake is mixing units without conversion. Use kilograms and meters per second for SI momentum, or use a calculator that converts units reliably. The sixth mistake is ignoring external forces. If a large external impulse acts during the event, system momentum may not be conserved for the selected system.

Worked Examples

Example 1: Basic momentum. A 10 kg object moves at 5 m/s:

Momentum example
\[p=mv=10(5)=50\,kg\cdot m/s\]

Example 2: Velocity from momentum. If \(p=80\,kg\cdot m/s\) and \(m=20\,kg\):

Velocity example
\[v=\frac{p}{m}=\frac{80}{20}=4\,m/s\]

Example 3: Momentum change. A 2 kg object changes from 3 m/s to 12 m/s:

Momentum change example
\[\Delta p=m(v_f-v_i)=2(12-3)=18\,kg\cdot m/s\]

Example 4: Average force from impulse. If the 18 N·s impulse occurs over 0.5 s:

Average force example
\[F_{avg}=\frac{\Delta p}{\Delta t}=\frac{18}{0.5}=36\,N\]

Momentum Calculator FAQs

What does this Momentum Calculator do?

It calculates momentum, mass, velocity, 2D momentum components, total system momentum, change in momentum, impulse, average force, and one-dimensional collision values.

What is the momentum formula?

The linear momentum formula is \(p=mv\), where \(p\) is momentum, \(m\) is mass, and \(v\) is velocity.

What is the SI unit of momentum?

The SI unit of momentum is \(kg\cdot m/s\), which is equivalent to \(N\cdot s\).

Is momentum a vector?

Yes. Momentum has magnitude and direction because velocity has magnitude and direction.

How do I calculate velocity from momentum?

Use \(v=\frac{p}{m}\). Divide momentum by mass.

How is impulse related to momentum?

Impulse equals change in momentum: \(J=\Delta p\). If force is constant or average, \(J=F\Delta t\).

Is momentum always conserved?

Total momentum is conserved for an isolated system with no net external impulse. It is not necessarily conserved for a single object by itself.

Important Note

This Momentum Calculator is for education, homework, and general physics learning. It uses simplified classical mechanics models and does not replace laboratory measurement, engineering impact analysis, accident reconstruction, sports safety testing, or professional mechanical evaluation.

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